Here are some of the trends you need to keep a watch for in 2016 for mobile learning.
Flash to HTML5
HTML5 has become the faster and smarter way to render engaging content such as videos and animations to an entire range of mobile devices.
Device Agnostic Design Project
The rise of the BYOD trend calls for a design approach that can cater to a variety of devices at the workplace, and device agnostic content is the answer to it.
Mobile App Analytics
In 2016, we can expect to see analytics playing q bigger role in understanding learner’s behavior and interaction with mobile based courses, such as by monitoring app traffic and visualizing page flows.
A GFK study confirmed in 2015 that shuffling between screens has become a norm. The same is true for mobile learning as both tablets and smart phones become an inseparable part of our lives.
Responsive Web Development for Multi Device Consistency
There is a greater shift towards keeping content responsive i.e. adjustable to different screen sizes to provide consistency in the quality of learning experiences because of the multi-screen usage.
Bite Sized Learning for Performance Support
Mobiles are being projected as the ultimate medium for just in time support which should come in easily digestible and instantly useful information “nuggets”.
Mobiles As Devices for Proficiency Based Learning
There is an escalating trend of mobile videos and simulators being used for professional competency building such as in health care and manufacturing industries.
Gamified Learning and Assessments
Gamification on the cellular is fun, engaging and convenient and provides an easy method to teach abstract concepts such as team building and decision making.
Geo – Location Sensitive Learning
Learning design that is based on Social, Mobile, Real-Time Learning and Geo Location can create authentic, personalized and context aware learning models where in learners can have real-time dashboards to monitor their improvement and access to the right content or experts based on geo-location.
Augmented Reality for Mobiles
Mobile apps that superimpose digital information on a mobile or tablet screen that captures an object using the camera, have already been developed.
Social Mobile Learning
Brainstorming discussions, groups on Facebook, events or a specially created social mobile system are rapidly changing how employees interacts with each other to share knowledge and drive innovation.
Be it for monitoring health, finding directions or connecting with people, there is a lot of activity in there wearable technology segment. As wearable’s shift from becoming more of a need than a luxury, we can expect to see them being used actively for learning.